Diegetic Undertale UI
A reimagining of Undertale with diegetic UI.
This is a small, 16-hour exercise I did to experiment with turning the UI of one of my favorite games into a diegetic interface.
I don’t mean to suggest that this idea is better in any way (cos it’s not).
And the assets are ass because I didn’t have much time to improve them, but in the future I’d like to add animations, better visuals, and enemy fights.
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Build.zip 38 MB

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